Top 10k strings from Tank Attack (1988)(CDS Microsystems).tzx
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18 ~ 6 5 xxxxxxxxxxx BATTLE MESSAGE ~ 4 0000000000000000 4 3 swwwwwwwwwwwwwwwwwwt 3 qxxxxxxxxxxxxxxxxxxr 3 xxxxxxxxxxx BATTLE SITUATION ~ 3 END MESSAGE ~ 2 units will fire. 2 swwwwwwwwt 2 qxxxxxxxxr 2 Units cannot move onto these locations and must always find a way around them. 2 UUUUUUUUUUUW 2 PLACE UNIT ON & REMOVE UNIT ~ 2 0000000000000 2 yyyyyyyyyyyyyyyyyy DESTROYED~ 2 yyyyyyyyyyyyyyyyyy DAMAGED ~ 2 REMOVE THIS UNIT FROM BOARD ~ 2 END MESSAGE ~ 2 1 ~ jubilant increased rations due to good weather 1 ~ !..Is the armys low morale to blame for defeat ? 1 |[______________________________]a a aa b_____________________ca a a a a aa a a a a a\dddddddd`dddd`dddd`dddd`dddddd^ 1 you to and it is not possible to fire upon or from the Repair Depots or 1 you may then pass movement or firing commands to that unit in the same turn. 1 you have asked the strength of the opposing unit simply because the enemy unit 1 you are allowed to fire. 1 yard is free then the computer will offer you the chance to place the unit in 1 xxxxxxxxxxyyyyyyyyyyyyyyyyyyy ~ 1 within the boundary of your country. 1 will be instructed by the computer to move the unit off the depot or yard and 1 which break this rule. 1 whether your rebuilding yard is busy, the number of moves for the current turn 1 war supplies such asammunition,fuel,food 1 varies in firepower. This fire power is indicated by the number of small 1 use of the neutral country's repair depots too. 1 upon them, however, must be only one space away as they are firing into the 1 until a fire duel takes place. 1 unpredictable random element. This can vary from three to eleven moves 1 units on these locations is given and must be answered before play can 1 units may fire over the normal range of up to four spaces as they are not 1 units may be placed within this area during game set-up. The villages and 1 unit, without counting the space it occupies, to the enemy unit including the 1 unit needs to cleared from the board. 1 unit and attempt to destroy it. 1 uTANK CORPSv 1 uSELECTION COMPLETEv 1 uRE-DEFINE KEYSv 1 uLOAD PREVIOUS GAMEv 1 uKAZALDISv 1 uCALDERONv 1 turn, if all your units are within range and as long as each of your units 1 trough coming from 1 transferred immediately to the status panel. 1 towns are encircled by a blue line and contain buildings. 1 to the right of the exit shows the country of the next player or the War News 1 to secure full victory. An allied country may fight on after their HQ has been 1 to make a decision at this point as to whether or not a unit is repaired or 1 to land on this space then the HQ is captured and the war is over for your 1 to fire on and from an HQ space during the period of occupation. After an HQ 1 this option will not appear. 1 they detect your position and fire back. The results of all fire duels are 1 their power by selecting the correct screen diagram and number as shown above. 1 their alliances since certain resources are shared by allies and their joint 1 the previous day. Just like real newspapers, the facts will occasionally get 1 the outcome of warfare. 1 the key listed below. 1 the command panel onto this panel automatically. This panel is empty at the 1 the board. 1 the beginning of a turn when your units are ready to join the battle again. 1 the battlefield and enemy units destroyed during a fire duel will not be 1 that the strength of each unit's fire power is not revealed to enemy commanders 1 territory clear of invasion due to their close physical proximity. 1 take place. 1 swwwwwwwwwwt 1 such units by firing in order to move through. 1 subtle ways. You could remove certain firing restrictions, for example 1 status of his unit, starting with the attacker. The commander may be required 1 statements about each country's morale, this can be a major factor affecting 1 start of a game. 1 stabilized with a 1 spaces to help regulate movement and firing. 1 space occupied by other units. Enemy units form a barrier to 1 space it occupies. This means that when units occupy adjacent spaces the range 1 somemanysluggishlydecisivelywith speedvery rapid 1 set of playing pieces, 12 pieces of one colour, to each player. 1 select or de-select the countries at war. 1 rivers, lakes, repair depots, rebuilding yards or your own HQ space. 1 ridge coming from 1 resulting occupation can be viewed from your command post. If you are fighting 1 repair depots. If any of these locations have a fully repaired unit then you 1 repair depot. 1 remain there for a full day before being allowed to capture it the next day. 1 relative strength of the combatants. 1 redefinable. A joystick can also be used for pointer movement. This should be 1 recoverable in order to rebuild them. 1 receive your movement orders for this turn you select the 'Unit movement' icon. 1 rebuilding yards. In this case no movement orders can be issued but repair and 1 rebuilding yard. Only one unit may enter this yard at any time and only if the 1 rebuilding facilities and have a mutual interest in keeping their joint 1 rebuild facilities will not be offered to any remaining forces from this 1 rebuild and repair facilities and luck, all play a part in deciding the result 1 rebuild activity will continue and as soon as a unit is available for active 1 qxxxxxxxxxxr 1 proportion. For each move a tank can be moved one space or an armoured car can 1 projections on the rear surface of each vehicle. 1 program taking into account the day's weather, the division's morale and an 1 pressing the key listed below, will clear the input and return you to the 1 player takes the role of the General commanding a country's Tank Corps of one 1 played with either one or two armoured divisions per country. 1 planning the next days action. Only fools ignore the influence of weather on 1 placed in either a Kempston or Interface 2 port. 1 particular terrain. 1 other nor do Calderon and Sarapan. The computer program will reject options 1 or through these features. 1 or repair facilities. An 'X indicates that all units of this type have been 1 or pure propaganda. It may give clues to the morale of troops and this is 1 or more armoured divisions. Your objective is to capture the enemy 1 or are wartroops toowar weary to fight ? 1 opportunity to fire upon any enemy units within range. 1 on the HQ space for the remainder of the game until total victory is claimed. 1 of your units suffers damage during a fire duel and a depot is free, the 1 of the panel. 1 of each unit and a daily newspaper, 'War News', which gives a full report on 1 of each game. 1 of all commands, messages, options and views of the battlefield. 1 objective is to capture all enemy Headquarters. 1 numerous physical features which restrict or deny movement and firing. 1 movement through their space and you will need to damage or destroy 1 movement rules by allowing greater movement in open terrain or to different 1 move rather than the normal two. 1 move for example. 1 more than one country you will have to inform the computer which one you are 1 mistakenly selected only countries at the same side of the board then the 1 mWAR! WAR! WAR! Aftermany tension filled days of build up,itsfinally happened. 1 low pressure from 1 logo if its the end of a turn, ie. a playing day. 1 locations. Where an alliance has been made both headquarters must be captured 1 just within forest, town or village boundaries overlooking open terrain. Such 1 its late and im pissed off but i love suzanne so im ok >:2 1 is trying to capture. 1 is the demilitarised zone, the extent of which is shown by the yellow line. No 1 is stronger! 1 is one space. The maximum firing range is four spaces. 1 is issued at the end of every day. 1 into three areas or panels. 1 instructed you to put it there. 1 input using the cursor and the numbers shown refer to the unit types described 1 influenced by the 1 in Section 2.2. 1 important when deciding the next day's fighting activity. 1 icon select mode. 1 high pressure over 1 headquarters which will require the planned strategic deployment of your forces 1 headquarters (HQ). It is this HQ which you have to defend and which your enemy 1 has been captured the occupying unit can no longer fire or be fired upon. 1 has an associated animated icon. Only when an icon is moving can the 1 given terrain for each movement factor given on the movement order. 1 g) Battle reports. 1 from play. 1 from no more than one unit. Before firing you must announce which of all your 1 frantic attempts to resupply the units. 1 four players. The following variations are possible: 1 forfeit moves for strategic reasons and pass the play to the next player. 1 forest, town or village. 1 forces and allied units cannot move onto these spaces under any circumstances. 1 flag of the enemy unit and pressing fire. If there is only one possible enemy 1 firing range by pressing fire when the hand cursor is at the correct range. 1 firing on by selecting the appropriate flag. 1 firing into or within forests, towns or villages. Enemy units trying to fire 1 firing accuracy and movement orders during the next day's action. This should 1 fires only once per game turn. 1 fire only once during each turn. An enemy unit may only be the subject of fire 1 f) Watch battle. 1 explanatory. When player input is required the hand cursor will be moved from 1 even more difficult and longer. 1 enemy commander for the strength of his unit and enter this on the left 1 either or both units or the destruction of either or both units. 1 each day's fighting and the weather prospects for the next day. 1 e) The computer selects a country at random to start the war and other 1 e) Abort or confirm firing orders. 1 duty this will be indicated at the start of a later turn. 1 divisions allocated to each commander to either one or two. 1 divided into five different types. 1 distorted and propaganda reports will be printed that could easily mislead the 1 destroyed. Enemy commanders can use this information to help their strategic 1 described below. 1 depending upon the prevailing circumstances. The number of moves is 1 d) Weather forecast. 1 d) Place your units in the desired positions on the board in order to both 1 d) Input unit strength. 1 d) Headquarters buildings. 1 currently moving, the number of units that are active and in repair depots, 1 crossing a blue town/village boundary, moving within a town/ village, entering 1 covered by a deep 1 country from those displayed. This is done by moving the hand cursor over the 1 country even though they may continue to fight on behalf of their ally. 1 countries. Players will need to interact off the board in order to maintain 1 countries must confer and reach agreement before any unit may be placed in the 1 countries follow in the order 'Enemy, Self or Ally, Enemy'. 1 countries against the other players' alliance. 1 corrected either by using the abort order procedure described on the separate 1 control sheet or by waiting until the confirm orders message is displayed and 1 continue. Damaged units must always be placed on their nearest unoccupied 1 concerned. 1 conceals the strength of each unit's fire power from the enemy commanders. 1 computer will reject the selections and you will need to reselect. 1 computer will allow you to choose whether to repair the unit or remove it from 1 computer allows it. Rebuilding units takes much longer than repairing them! 1 commands two armoured divisions in order to even the odds. This player has the 1 commanders, these will contain an appropriate heading to make this clear. 1 command post. 1 cassette or disk label 1 can rebuild destroyed units. 1 can help to make a game shorter or longer, easier or harder. 1 can be overcome. It is against the game rules to abort a firing command after 1 calculated by the computer. The program uses result tables which take into 1 c) The first computer input screen requires you to select which countries are 1 c) Repair depots and rebuilding yards. 1 c) Rebuilding yard. 1 c) Political news. 1 c) Input range. 1 c) Forests, towns and villages. 1 c) Command panel. 1 by selecting the movement icon. You then make all the moves you want to before 1 but will this pause now change to action 1 bordering to a weak 1 between the centres of the two spaces occupied by the units in the fire duel. 1 better used elsewhere, but at the end of all movement a unit must occupy the HQ 1 being the aggressor in such duels, a major one being that only the aggressor 1 before war is declared. There are four countries which actually form two 1 before the start of the game so that no misunderstandings occur later. 1 before other options can be selected. 1 be taken into account when planning both defensive and offensive strategy. 1 be moved two spaces. 1 be foolish to ignore this column completely! Take particular note of any 1 b) Select enemy. 1 b) Repair Depots. 1 b) Rebuilding yards and Repair depots. 1 b) Lay out the board in a suitable position, close to the computer and hand a 1 b) Forests, Towns and Villages. 1 b) Communication & Options panel. 1 b) Battle and strategic reports. 1 attack the enemy and defend your HQ. Units must always be placed entirely 1 at war and which are neutral. Move the highlight up and down and press fire to 1 at the end of their movement, allied units can move through the same 1 armoured units, you might allow light armoured cars to move three spaces per 1 appropriate option be selected. 1 and the status of the country's HQ. 1 and regular fire duels between your own and enemy units. 1 and Options panel, pushing the joystick up and then pressing Fire, or 1 an enemy's HQ to capture it. Before firing you must announce which of all your 1 also destroyed. Any units on these locations are destroyed and repair / 1 allowing firing at a range of two or less in town areas. You could change 1 alliances - Armania with Kazaidis and Sarapan with Calderon. Allies share 1 all battle reports read and rebuild/repair/remove options selected. The space 1 against the commander/s at the other. Armania and Kazaidis never fight each 1 adjacent player. 1 active units on the battlefield as all those remaining are in repair depots or 1 account distance, unit firepower, weather and morale. There are advantages in 1 aborting the command at this stage. 1 a) initiate fire duel. 1 a) World news. 1 a) Status Panel. 1 a) Load the computer program by following the instructions given on the 1 a) Headquarters. 1 a) Buildings, Mountains, Rivers and Lakes. 1 a) Buildings and mountains. 1 a forest or moving within a forest area such units can only move one space per 1 ``````````000 ,,,(((. 1 ````````` 000 x ,((//. 1 [In addition to the board you will need four sets of pieces as described 1 You may then fire on any units that your units are within range of, or fire on 1 You may only fire from a range of one space within or into forests, towns and 1 You may not place one of your units on your own HQ. If an enemy unit manages 1 You may not place one of your units on this space without the computer telling 1 You cannot fire upon or from units on these spaces. Also you cannot fire over 1 You cannot fire over or through these features. 1 Will the front hold? 1 Will accept defeat or risk rearmament and another war 1 When you are taking part in a fire duel between units you are asked to enter 1 When complete, select 'Selections complete' and press fire. If you have 1 Weather, morale, skill, judgement, planning, foresight, careful management of 1 We do not know sincetodays bulletin was heavily censored, asit arrived from the front-what happened? 1 W P Q R S T U V W@P@Q@R@S@T@U@V@W`P`Q`R`S`T`U`V`W 1 Very few guns fired 1 Up Q 1 United in peace, nowunited in war,armiesfrom Calderon and Sarapan are ready tolaunch their attack. 1 Unit Movement Moving tank icon 1 UUUUUUUUUU_ 1 UUUUUUUUUUU_ 1 Two players - Two countries each. 1 Two players - One country each. 1 Troops violated the treaty, by entering demilitarized zone. 1 Troops on day leave boost the morale in civilian population 1 Triumphant and celebrate their joint victory ! 1 Trade and relationshave been completelystopped by @ ,diplomats expelled! 1 Towns and villages 1 1 1 Total 7 moves 1 Today, one unit was damaged in the field 1 To select all four countries at war from the initial screen simply press 1 To capture an enemy HQ you must move one of your units onto its space. The 1 To begin each fire duel select the 'Fire on Enemy unit' icon. 1 To be allowed to fire on an enemy unit there must be a straight line of sight 1 To avoid rivers and lakes units of all types must use bridges. 1 Time for regrouping? 1 Three players - One country each. 1 Three players - Four countries. 1 This rule means that there is an advantage to be gained by positioning units 1 This report is based on the day's battle activity and can prove to be accurate 1 This panel forms the top part of the screen and shows the name of the country 1 This panel forms the lower part of the screen. Each possible command option 1 This panel forms the area in the middle of the screen and is used for the issue 1 This need not be the same unit which destroyed the HQ if its fire-power can be 1 This meteorological report is always accurate and can be depended upon when 1 This makes the game shorter and allows for better planning when a particular 1 This is a dangerous time for war, as thefood and fuel crisisaffect all countries 1 This gives the defending force just one day in which to fire upon the occupying 1 This additional rule changes the firing rules slightly. Units are now allowed 1 These instructions occur at the beginning of a turn and must be acknowledged 1 These give details of the battle activity seen the previous day and the current 1 These features slow down the progress of armoured cars. Therefore, when 1 These features are towns, villages, forests, mountains, rivers and 1 There are three special types of space on the board, which are 1 The weather is now 1 The warzone is now 1 The war continues onwith determined willshown by the leaders 1 The pointer may be controlled by the keys listed below. These keys are 1 The paper is normally divided into four sections: 1 The only time a unit may occupy one of these spaces is if the computer has 1 The number of moves that a commander may make is given by the computer. To 1 The number of moves allocated to each division is calculated by the computer 1 The newspaper is generated by the computer based upon the players actions of 1 The moves may all be taken by one unit or allocated to several units in any 1 The icons are (left to right): 1 The greater the number of projections the higher the fire power of the vehicle 1 The general staff makes new strategy due to bad weather! 1 The game is over and victory claimed only after the capture of all enemy HQ 1 The game board shows a map of four countries within which there are 1 The four armoured cars are of two different types (two of each per division): 1 The following table summarises the number of spaces a unit may move in the 1 The firing range between two units is the number of spaces from the firing 1 The eight tanks are of three different types: 1 The computer then displays your movement order in the form of a telex in the 1 The computer issues all movement orders, the results of fire duels, the status 1 The command screen which appears at the beginning of each players turn is split 1 The battlefront was in turmoil by todaysheavy tank attacks! 1 The army of ~ was strengthened by one unit from repair 1 The aforementioned rules cover the usual game but there are variations which 1 The Exit icon is active during the whole player turn. This enables you to 1 The Armania/Kazaidis alliance fighting the Sarapan/Calderon alliance. 1 Terrain Tank Armoured car 1 Tank Attack 1 THE HEADQUARTERS OF ~ IS CAPTURED ~ capitulatesto victorious forcesFrom ~ . Our correspondent isreporting very heavystreet battles whilecivilians run out ofthe burning city. 1 TANKATTACK is a computer/board game for two, three or four players where each 1 TANKATTACK can be played in several different ways by two, three or 1 TANKATTACK always involves the commander/s-at one side of the board playing 1 TANK CODE d 1 TANK ATTACK 1 TANK 1 Superimposed on this map is an hexagonal grid which divides the area into 1 Several new units were today deliveredfor active war duty! 1 Saboteur arrested in the capital city of 1 START OR RESELECT 1 SIGHTED AT RANGE .n. ~ 1 Rivers and lakes X X 1 Right P 1 Repairs can take any number of days but the computer will always tell you at 1 Repair depots X X 1 Rebuilding yards X X 1 Rebuilding Yards. 1 Rain causes flash- flooding.Some risk for typhoid fever ! 1 REPORTED BY TELEGRAM 1 REPAIRS ARE COMPLETE 1 REPAIR DEPOT & FROM BOARD ~ 1 REBUILDS ARE COMPLETE 1 REBUILD DEPOT & FROM BOARD ~ 1 QUIET DAY IN THE WAR 1 Poor to very bad. 1 Poor for attack. 1 Political storm when leader wasaccused of warcrime. 1 Police in dawn raid caught enemy spy in pop radio station ! 1 Pointer control 1 Please note that whilst no two units can occupy the same board space 1 Please note that when an enemy HQ is captured the rebuild and repair units are 1 Please note that the abort facility is only provided so that errors in input 1 Please note that after firing, messages may be issued on this panel for other 1 PRESS SPACE OR FIRE TO CONTINUE 1 Overcast with rain. 1 Other variations of rules will change the gameplay in less predictable, more 1 Open country 1 2 1 Only light fighting 1 Only enemy units can move onto these spaces when capturing the HQ. Your own 1 One space within your country shows your national flag, this is your military 1 One of the unique features of TANKATTACK is the alliances which are formed 1 Obviously the front line is consolidatedby todays movements, 1 O H I J K L M N O@H@I@J@K@L@M@N@O`H`I`J`K`L`M`N`O 1 Note: An X in a column signifies that unit type may not move onto the 1 Note that during a player's turn they are assumed to have complete control of 1 No units may be placed in the demilitarised zone, on buildings, mountains, 1 Next you need to enter the strength of the units involved in the duel. This is 1 Next you must input the range between your unit and the enemy. Select the 1 New war rumours.Is to re-arm for a war of revenge ? 1 New military leadershave mobilised everyunit.The front zonesare ready for war!. 1 NO ACTIVE ENEMY UNITS 1 NEWS FLASH 1 NB. If no depots are free then any damaged units must be abandoned and removed 1 Most messages are issued in the form of telexes from HQ and are self- 1 Many guns were firedin the warzone today 1 Many soldiers are awarded medals forbravery in action 1 MOVEMENT IN PROGRESS 1 MEDIUM ARMOURED CAR REPAIRED 1 MEDIUM ARMOURED CAR COMMANDER 1 Light cloud cover. 1 Left O 1 L````x 0pp8 ,,,(,(((. 1 LIGHT ARMOURED CAR COMMANDER 1 JUST SOME SKIRMISHES 1 It is possible, during a prolonged war, that a player may temporarily have no 1 It is important, however, that all players understand the rule variations 1 Is there such a thing as truth in politics? Only you can decide but you would 1 In the case of unit destruction only rebuild facilities can be used if free. 1 In order to help you plan strategy for the next day a new edition of War News 1 In order to capture an enemy HQ, players must reach its location and then 1 In normal play the Exit icon is selected after all firing has been completed, 1 If your attacking unit has been destroyed in a fire duel and the rebuilding 1 If you make an error during input sequences on the Communication 1 If you are fighting more than one country you must first select the enemy 1 If the country is a partner in an alliance then an occupying unit must remain 1 If only two countries are selected then you will need to select the number of 1 If any obstruction crosses the line between these spaces then firing may not 1 If a unit is damaged and repair facilities are free then the option to place 1 If a player makes a mistake during country, strength or range input this may be 1 INCORRECT-RESELECT 1 Heroic tank battle by attacking forces. 1 Hello everyone yes its me from Xcel, im back and im writting in force again, you remember me dont you i did all those loaders for elite back in the good old days, any way keep hacking my games and listen to prince allot,bye bye. Stuart middleton and sue (the bodkins) 1 Heavy fog and rain. 1 Headquarters Enemy units only Enemy units only 1 Good planning and execution won the war for general. 1 Good for mobility. 1 Good for attack. 1 GENERAL CONDITIONS 1 G @ A B C D E F G@@@A@B@C@D@E@F@G`@`A`B`C`D`E`F`G 1 Furlough for many ofthe elite units! 1 Four players - One country each. 1 Forests 1 1 1 Following this eventCalderons leader metwith the dictator ofSarapan, and sarapanoffered all support. 1 First enter your unit's strength at the right of the panel and then ask the 1 Fire on HQ Tank firing on building icon 1 Fire on Enemy unit Tank firing on tank icon 1 Fire M 1 Fighting is several places was reported! 1 Factories and depotswere all blown up bythe invading forces. 1 FIRING IN PROGRESS 1 Exit (pass move to next player) Moving arrow icon 1 Entertainment troupesent to the front! 1 Elite units attackedin several locations 1 Elections postponed for ninety days in 1 Each unit must be positioned so that it points towards the enemy. This means 1 Each unit must be positioned so that it points towards the enemy. This 1 Each rebuilding yard is shared by two countries and when playing as an alliance 1 Each player selects a country. Two players become allies and the third 1 Each player selects a country and the single player commands the forces of two 1 Each player controls just one country's armoured division in alliance with the 1 Each fire duel takes place between two units. When you fire upon an enemy unit 1 Each fire duel can result in one of the following; a total miss, damage to 1 Each country's border is shown by a red line. Immediately within this boundary 1 Each country has two repair depots controlled by the computer program. If one 1 Each commander with units involved in the fire duel will be informed of the 1 Each armoured division comprises eight tanks and four armoured cars which are 1 During each turn you may fire from as many units as you wish but each unit may 1 Down A 1 DEPOTS-DESTROYED H.Q-DESTROYED 1 Created with Ramsoft MakeTZX5Instructions 1 Communications panel. 1 Clear sky.Sunshine. 1 Civilians on lootingrampage in capital city. 1 Changing this restriction to two or three days of occupation will make the game 1 Certain map features impose firing restrictions: 1 Certain map features are barriers to movement. 1 Calderonian 1 CONTROL KEY CARD 1 CDS Software, 1988 1 CAR UNITS MOVEMENT ORDERTANK UNITS TOTAL - STEPSUNIT REPAIR REBUILD FREE 1 CALDERONIAN 1 Buildings and mountains X X 1 Brisk fire was heardfrom the front today 1 Brave attack againstheroic defence units 1 Black market swoopthe police arrest twelve in 1 Before you are allowed to fire you must request movement orders for your units. 1 Before you are allowed to fire you must ask for movement orders. This is done 1 BATTLE REPORT 1 BATTLE DAMAGE REPORT 1 BATTLE CONDITIONS 1 Attempts to achieve peace failed again! The war goes on! 1 As units are destroyed and removed from play the computer keeps a record of numbers left and this is used to generate the reports in the status panel. If a player has no active units of a particular type this is indicated on the Input Strength screen by a change in the type number. 1 As the game progresses commanders will have units in the rebuilding yards and 1 As an example a Movement Order of seven moves might be divided as follows: 1 Armys advance sloweddown by refugees. 1 Armoured units moved: today. 1 Armoured elite unitsdominated the actionon the front today! 1 Armies reinforced by release of several units from repair. 1 Armies from # have completed theirdefences and are nowpreparing to attack the enemy fullscale! 1 Armania or Kazaidis fighting either Sarapan or Calderon. This game can be 1 Armania and Kazaldisjoined forces to tryto counter the enemythreats of invasion. 1 Armament industry in~ makes extraunit for the army! 1 Armament industries are working to full capacity on weapons,and heavy ammunition 1 Another tank moves 2 space 2 moves 1 An armoured car moves 4 spaces through open terrain 2 moves 1 An 'R' indicates that the only remaining unit of this type is in either rebuild 1 Although playing pieces are superficially similar, each different unit type 1 Allies never oppose each other but battle together against the other two 1 All politicians and top officials moved to command centres! 1 All at War Space 1 After the firing orders have been confirmed you can watch the duel from your 1 After the War News has been shown each player takes it in turn to move and 1 After continued attack on theirheadquarters,the armed forces of were finally beaten in days of armoured warfare ! 1 After completing as many of your moves as you wish to use, you have the 1 Abort entry 1 Abort X 1 AS STATED IN REPORTS 1 ARMIES IN HEAVY FIRE 1 ACTIVE ICONS ANIMATED 1 A. & H. Andersson 1 A war of attrition between equalforces.Was the victory a fluke? 1 A unit from ~ was destroyed today. 1 A tank moves 3 spaces 3 moves 1 A single enemy unit may be the subject of fire from several units in the same 1 A new push expected? 1 A major battle ragedon the front today. Fierce combat duringtank onslaught todayA voilent offensive by tank units today which led to a totalbreakdown of all the 1 A major attack soon? 1 A change of tactics? 1 A MAJOR BATTLE TODAY 1 @ moved tanksinto strategic areasaround border zones,and the capital city 1 ?UUUUUUUUUUU 1 >>xppx>p|| 1 8888888888888888 1 8.4 Other rule variations. 1 8.3 Firing out of forests, towns and villages. 1 8.2 Multiple offensive fire. 1 8.1 Occupation of HQ. 1 8. ADVANCED RULES. 1 7. NEWSPAPER -'WAR NEWS'. 1 6. WINNING THE GAME (Capturing an enemy HQ). 1 5.4 Repairing and rebuilding units. 1 5.3 Firing sequence. 1 5.2 Firing restrictions 1 5.1 Line of sight and range. 1 5. FIRING. 1 5 Main battle tanks (two projections) - three per division. 1 4. MOVEMENT 1 4 Medium battle tanks(one projection) - three per division 1 3.2 Starting the game. 1 3.1 Number of players. 1 3. SETTING UP TANKATTACK. 1 3 Light tanks (no projection) - two per division 1 2.4 Sequence of play. 1 2.3 Computer screen layout. 1 2.2 Playing pieces. 1 2.1 The Gameboard. 1 2. DESCRIPTION OF GAME CONTENTS. 1 2 Medium Armoured cars (one projection). 1 1. AIM OF THE GAME. 1 1 Light Armoured cars (no projections) and 1 0123456789ABCDEFz { 1 00000000000ppp11000000pppp00pp00000000000000pppppp000000000000000000000000000000000000000000000p00000000000000pp000000000000000p 1 0000000000000000000000000008 1 .,MNB;LKJHPOIUY0987612345QWERTASDFG*ZXCV! 1 - Food rationing - Will bad weather damage the harvest? 1 ,//,,(((((((((/////.))) 1 ,((,,(((((((((((((())))))(((((, 1 ******((**********))))))(((((, 1 ))))))))))))))))))))))((()))))))***********************((*****************************(******************** 1 (888((((((((((0007..) 1 'Fire on HQ' icon can then be selected and after confirming the order the 1 'All at War' rapid selection 1 '''''''''''''''' 1 ' units destroyedin todays fighting. 1 ' units damaged today in combat. 1 ' g 1 %0000000000000000 1 ##########6 1 # powerful armies and tanks areready for battle.Thetank commanders waitfor attack commands! 1 "stop master tape, start copy tape and press any key" 1 "stop copy tape and start master tape. when loading is complete stop master tape,start copy tapeand press space to save" 1 "TANK CODE" 1 yyyyyyyyyyyyyyyyyy INTACT ~ 1 xxxxxxxxxxx HQ DESTROYED ~ 1 xxxxxxxxxDAY ORDER ~ 1 xxxxxxxxxBATTLE SITUATION ~ 1 in section 2.2.] 1 UNIT MOVEMENT ~ 1 TROOPS ARE SECURING ENEMY ~ 1 TANK CORPS 1 Sarapanese 1 SELECTION COMPLETE 1 SARAPANESE 1 REBUILDING UNITS FROM BOARD ~ 1 RE-DEFINE KEYS 1 NO AVAILABLE UNITS 1 MEDIUM TANK COMMANDER 1 MEDIUM TANK 1 MEDIUM ARMOURED CAR REBUILT 1 MEDIUM ARMOUR CAR 1 MAIN BATTLE TANK COMMANDER 1 MAIN BATTLE TANK 1 LOAD PREVIOUS GAME 1 LIGHT TANK COMMANDER 1 LIGHT TANK 1 LIGHT ARMOURED CAR REPAIRED 1 LIGHT ARMOURED CAR REBUILT 1 LIGHT ARMOURED CAR 1 KAZALDIS 1 DEPOTS ~ 1 Civilian riots in ~ . Rations are cut once more. 1 CALDERON 1 ANY xxxxxxxxxxx REPAIRING OR ~ 1 ALL REPAIR DEPOTS OCCUPIED ~ 1 ALL DEPOTS CAPTURED. REMOVE ~ 1 1 2 3 4 5 5 4 3 2 1 1 THEN PRESS FIRE TO SAVE GAME 1 PRESS KEYS FOR 1 MAIN BATTLE TANK REPAIRED 1 MAIN BATTLE TANK REBUILT 1 LOADING PREVIOUSLY SAVED GAME 1 Kazaldian 1 KAZALDIAN 1 WEATHER REPORT 1 TOTAL VICTORY FOR ~ CEASE FIRE ON ALL FRONTS! 1 POLITICAL NEWS 1 ERROR IN LOADING, PRESS FIRE 1 BATTLE LOSSES 1 Armanian 1 ARMY MOBILITY 1 ARMANIAN 1 UNIT REQUESTS ORDERS ~ 1 MEDIUM TANK REPAIRED 1 CONFIRM OR RETRACT ORDER 1 ATTACKING HQ 1 ARMISTICE ON ALL FRONTS SUSPENSION OF ALL HOSTILITIES After prolonged warfare between armed forces with equally good leadership, the war ground to a halt, due to lack of resources. NEW WAR RISK FROM RE-ARMAMENT AND ANIMOSITY BETWEEN COUNTRIES 1 nnnn HQ COMMAND ~ 1 nnnn ~ 1 MEDIUM TANK REBUILT 1 LIGHT TANK REPAIRED 1 LIGHT TANK REBUILT 1 COMMAND HEADQUATERS ~ 1 00022rpppp2'' 8888000022rpppp2888 888800002222pr22888 888800002222pr228888 8888000222rrppp288888888888888888888000222rpppp28888888888888888888800022222pr220888888888888888888888022222pr22008888888888>>>>>>>>>80222rrppp20008888888888888888888 22rrppp20088888888889999999988 1 0002222 ' ' 1 z { z { zyyyyy yyyy{zyyyy yyyyy{ 1 REDEFINE KEYS (Y/N) K FOR KEMPSTON I FOR INTERFACE 2 RIGHT LEFT DOWN UP FIRE ALL AT WAR KEY SAVE GAME FROM WAR NEWS ABORT ENTRY 1 LOAD PREVIOUS GAME RE-DEFINE KEYS ARMANIA NEUTRAL SARAPAN NEUTRAL KAZALDIS NEUTRAL CALDERON NEUTRAL TANK CORPS ONE SELECTION COMPLETE 1 xxxxxxxxxxx ~ 1 strategy was superior against their enemies indecision 1 TO DESTROY ~ 1 BATTLE STRENGTH 1 PREPARE TAPE 1 MOVE UNIT 1 STEP OUT OF DEPOT 1 Dictatorand leaders visited troops at the front. 1