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  18                               ~
   6                     
   5  xxxxxxxxxxx BATTLE MESSAGE   ~
   4 0000000000000000
   4           
   3 swwwwwwwwwwwwwwwwwwt
   3 qxxxxxxxxxxxxxxxxxxr
   3  xxxxxxxxxxx BATTLE SITUATION ~
   3                  END MESSAGE  ~
   2 units will fire.
   2 swwwwwwwwt
   2 qxxxxxxxxr
   2 Units cannot move onto these locations and must always find a way around them.
   2 UUUUUUUUUUUW
   2 PLACE UNIT ON &   REMOVE UNIT ~
   2 0000000000000
   2  yyyyyyyyyyyyyyyyyy  DESTROYED~
   2  yyyyyyyyyyyyyyyyyy  DAMAGED  ~
   2  REMOVE THIS UNIT FROM BOARD  ~
   2                 END MESSAGE   ~
   2             
   1 ~        jubilant   increased rations   due to good weather 
   1 ~        !..Is the  armys low morale to blame for defeat ?  
   1 |[______________________________]a        a                     aa        b_____________________ca        a    a    a    a      aa        a    a    a    a      a\dddddddd`dddd`dddd`dddd`dddddd^
   1 you to and it is not possible to fire upon or from the Repair Depots or
   1 you may then pass movement or firing commands to that unit in the same turn.
   1 you have asked the strength of the opposing unit simply because the enemy unit
   1 you are allowed to fire.
   1 yard is free then the computer will offer you the chance to place the unit in
   1 xxxxxxxxxxyyyyyyyyyyyyyyyyyyy ~
   1 within the boundary of your country.
   1 will be instructed by the computer to move the unit off the depot or yard and
   1 which break this rule.
   1 whether your rebuilding yard is busy, the number of moves for the current turn
   1 war supplies such asammunition,fuel,food
   1 varies in firepower.  This fire power is indicated by the number of small
   1 use of the neutral country's repair depots too.
   1 upon them, however, must be only one space away as they are firing into the
   1 until a fire duel takes place.
   1 unpredictable random element.  This can vary from three to eleven moves
   1 units on these locations is given and must be answered before play can
   1 units may fire over the normal range of up to four spaces as they are not
   1 units may be placed within this area during game set-up. The villages and
   1 unit, without counting the space it occupies, to the enemy unit including the
   1 unit needs to cleared from the board.
   1 unit and attempt to destroy it.
   1 uTANK CORPSv
   1 uSELECTION COMPLETEv
   1 uRE-DEFINE     KEYSv
   1 uLOAD PREVIOUS GAMEv
   1 uKAZALDISv
   1 uCALDERONv
   1 turn, if all your units are within range and as long as each of your units
   1 trough  coming from 
   1 transferred immediately to the status panel.
   1 towns are encircled by a blue line and contain buildings.
   1 to the right of the exit shows the country of the next player or the War News
   1 to secure full victory.  An allied country may fight on after their HQ has been
   1 to make a decision at this point as to whether or not a unit is repaired or
   1 to land on this space then the HQ is captured and the war is over for your
   1 to fire on and from an HQ space during the period of occupation.  After an HQ
   1 this option will not appear.
   1 they detect your position and fire back.  The results of all fire duels are
   1 their power by selecting the correct screen diagram and number as shown above.
   1 their alliances since certain resources are shared by allies and their joint
   1 the previous day.  Just like real newspapers, the facts will occasionally get
   1 the outcome of warfare.
   1 the key listed below.
   1 the command panel onto this panel automatically.  This panel is empty at the
   1 the board.
   1 the beginning of a turn when your units are ready to join the battle again.
   1 the battlefield and enemy units destroyed during a fire duel will not be
   1 that the strength of each unit's fire power is not revealed to enemy commanders
   1 territory clear of invasion due to their close physical proximity.
   1 take place.
   1 swwwwwwwwwwt
   1 such units by firing in order to move through.
   1 subtle ways.  You could remove certain firing restrictions, for example
   1 status of his unit, starting with the attacker.  The commander may be required
   1 statements about each country's morale, this can be a major factor affecting
   1 start of a game.
   1 stabilized with a   
   1 spaces to help regulate movement and firing.
   1 space occupied by other units.  Enemy units form a barrier to
   1 space it occupies.  This means that when units occupy adjacent spaces the range
   1 somemanysluggishlydecisivelywith speedvery rapid        
   1 set of playing pieces, 12 pieces of one colour, to each player.
   1 select or de-select the countries at war.
   1 rivers, lakes, repair depots, rebuilding yards or your own HQ space.
   1 ridge coming from   
   1 resulting occupation can be viewed from your command post.  If you are fighting
   1 repair depots.  If any of these locations have a fully repaired unit then you
   1 repair depot.
   1 remain there for a full day before being allowed to capture it the next day.
   1 relative strength of the combatants.
   1 redefinable.  A joystick can also be used for pointer movement.  This should be
   1 recoverable in order to rebuild them.
   1 receive your movement orders for this turn you select the 'Unit movement' icon.
   1 rebuilding yards.  In this case no movement orders can be issued but repair and
   1 rebuilding yard.  Only one unit may enter this yard at any time and only if the
   1 rebuilding facilities and have a mutual interest in keeping their joint
   1 rebuild facilities will not be offered to any remaining forces from this
   1 rebuild and repair facilities and luck, all play a part in deciding the result
   1 rebuild activity will continue and as soon as a unit is available for active
   1 qxxxxxxxxxxr
   1 proportion.  For each move a tank can be moved one space or an armoured car can
   1 projections on the rear surface of each vehicle.
   1 program taking into account the day's weather, the division's morale and an
   1 pressing the key listed below, will clear the input and return you to the
   1 player takes the role of the General commanding a country's Tank Corps of one
   1 played with either one or two armoured divisions per country.
   1 planning the next days action.  Only fools ignore the influence of weather on
   1 placed in either a Kempston or Interface 2 port.
   1 particular terrain.
   1 other nor do Calderon and Sarapan.  The computer program will reject options
   1 or through these features.
   1 or repair facilities.  An 'X indicates that all units of this type have been
   1 or pure propaganda.  It may give clues to the morale of troops and this is
   1 or more armoured divisions.  Your objective is to capture the enemy
   1 or are wartroops toowar weary to fight ?
   1 opportunity to fire upon any enemy units within range.
   1 on the HQ space for the remainder of the game until total victory is claimed.
   1 of your units suffers damage during a fire duel and a depot is free, the
   1 of the panel.
   1 of each unit and a daily newspaper, 'War News', which gives a full report on
   1 of each game.
   1 of all commands, messages, options and views of the battlefield.
   1 objective is to capture all enemy Headquarters.
   1 numerous physical features which restrict or deny movement and firing.
   1 movement through their space and you will need to damage or destroy
   1 movement rules by allowing greater movement in open terrain or to different
   1 move rather than the normal two.
   1 move for example.
   1 more than one country you will have to inform the computer which one you are
   1 mistakenly selected only countries at the same side of the board then the
   1 mWAR! WAR! WAR! Aftermany tension filled days of build up,itsfinally  happened.  
   1 low pressure from   
   1 logo if its the end of a turn, ie. a playing day.
   1 locations.  Where an alliance has been made both headquarters must be captured
   1 just within forest, town or village boundaries overlooking open terrain.  Such
   1 its late and im pissed off but i love suzanne so im ok >:2
   1 is trying to capture.
   1 is the demilitarised zone, the extent of which is shown by the yellow line.  No
   1 is stronger!
   1 is one space. The maximum firing range is four spaces.
   1 is issued at the end of every day.
   1 into three areas or panels.
   1 instructed you to put it there.
   1 input using the cursor and the numbers shown refer to the unit types described
   1 influenced by the   
   1 in Section 2.2.
   1 important when deciding the next day's fighting activity.
   1 icon select mode.
   1 high pressure over  
   1 headquarters which will require the planned strategic deployment of your forces
   1 headquarters (HQ).  It is this HQ which you have to defend and which your enemy
   1 has been captured the occupying unit can no longer fire or be fired upon.
   1 has an associated animated icon.  Only when an icon is moving can the
   1 given terrain for each movement factor given on the movement order.
   1 g) Battle reports.
   1 from play.
   1 from no more than one unit.  Before firing you must announce which of all your
   1 frantic attempts to resupply the units. 
   1 four players.  The following variations are possible:
   1 forfeit moves for strategic reasons and pass the play to the next player.
   1 forest, town or village.
   1 forces and allied units cannot move onto these spaces under any circumstances.
   1 flag of the enemy unit and pressing fire.  If there is only one possible enemy
   1 firing range by pressing fire when the hand cursor is at the correct range.
   1 firing on by selecting the appropriate flag.
   1 firing into or within forests, towns or villages.  Enemy units trying to fire
   1 firing accuracy and movement orders during the next day's action.  This should
   1 fires only once per game turn.
   1 fire only once during each turn.  An enemy unit may only be the subject of fire
   1 f) Watch battle.
   1 explanatory.  When player input is required the hand cursor will be moved from
   1 even more difficult and longer.
   1 enemy commander for the strength of his unit and enter this on the left
   1 either or both units or the destruction of either or both units.
   1 each day's fighting and the weather prospects for the next day.
   1 e) The computer selects a country at random to start the war and other
   1 e) Abort or confirm firing orders.
   1 duty this will be indicated at the start of a later turn.
   1 divisions allocated to each commander to either one or two.
   1 divided into five different types.
   1 distorted and propaganda reports will be printed that could easily mislead the
   1 destroyed.  Enemy commanders can use this information to help their strategic
   1 described below.
   1 depending upon the prevailing circumstances.  The number of moves is
   1 d) Weather forecast.
   1 d) Place your units in the desired positions on the board in order to both
   1 d) Input unit strength.
   1 d) Headquarters buildings.
   1 currently moving, the number of units that are active and in repair depots,
   1 crossing a blue town/village boundary, moving within a town/ village, entering
   1 covered by a deep   
   1 country from those displayed.  This is done by moving the hand cursor over the
   1 country even though they may continue to fight on behalf of their ally.
   1 countries.  Players will need to interact off the board in order to maintain
   1 countries must confer and reach agreement before any unit may be placed in the
   1 countries follow in the order 'Enemy, Self or Ally, Enemy'.
   1 countries against the other players' alliance.
   1 corrected either by using the abort order procedure described on the separate
   1 control sheet or by waiting until the confirm orders message is displayed and
   1 continue.  Damaged units must always be placed on their nearest unoccupied
   1 concerned.
   1 conceals the strength of each unit's fire power from the enemy commanders.
   1 computer will reject the selections and you will need to reselect.
   1 computer will allow you to choose whether to repair the unit or remove it from
   1 computer allows it.  Rebuilding units takes much longer than repairing them!
   1 commands two armoured divisions in order to even the odds.  This player has the
   1 commanders, these will contain an appropriate heading to make this clear.
   1 command post.
   1 cassette or disk label
   1 can rebuild destroyed units.
   1 can help to make a game shorter or longer, easier or harder.
   1 can be overcome.  It is against the game rules to abort a firing command after
   1 calculated by the computer.  The program uses result tables which take into
   1 c) The first computer input screen requires you to select which countries are
   1 c) Repair depots and rebuilding yards.
   1 c) Rebuilding yard.
   1 c) Political news.
   1 c) Input range.
   1 c) Forests, towns and villages.
   1 c) Command panel.
   1 by selecting the movement icon.  You then make all the moves you want to before
   1 but will this pause now change to action
   1 bordering to a weak 
   1 between the centres of the two spaces occupied by the units in the fire duel.
   1 better used elsewhere, but at the end of all movement a unit must occupy the HQ
   1 being the aggressor in such duels, a major one being that only the aggressor
   1 before war is declared.  There are four countries which actually form two
   1 before the start of the game so that no misunderstandings occur later.
   1 before other options can be selected.
   1 be taken into account when planning both defensive and offensive strategy.
   1 be moved two spaces.
   1 be foolish to ignore this column completely!  Take particular note of any
   1 b) Select enemy.
   1 b) Repair Depots.
   1 b) Rebuilding yards and Repair depots.
   1 b) Lay out the board in a suitable position, close to the computer and hand a
   1 b) Forests, Towns and Villages.
   1 b) Communication & Options panel.
   1 b) Battle and strategic reports.
   1 attack the enemy and defend your HQ.  Units must always be placed entirely
   1 at war and which are neutral.  Move the highlight up and down and press fire to
   1 at the end of their movement, allied units can move through the same
   1 armoured units, you might allow light armoured cars to move three spaces per
   1 appropriate option be selected.
   1 and the status of the country's HQ.
   1 and regular fire duels between your own and enemy units.
   1 and Options panel, pushing the joystick up and then pressing Fire, or
   1 an enemy's HQ to capture it.  Before firing you must announce which of all your
   1 also destroyed.  Any units on these locations are destroyed and repair /
   1 allowing firing at a range of two or less in town areas.  You could change
   1 alliances - Armania with Kazaidis and Sarapan with Calderon.  Allies share
   1 all battle reports read and rebuild/repair/remove options selected.  The space
   1 against the commander/s at the other.  Armania and Kazaidis never fight each
   1 adjacent player.
   1 active units on the battlefield as all those remaining are in repair depots or
   1 account distance, unit firepower, weather and morale.  There are advantages in
   1 aborting the command at this stage.
   1 a) initiate fire duel.
   1 a) World news.
   1 a) Status Panel.
   1 a) Load the computer program by following the instructions given on the
   1 a) Headquarters.
   1 a) Buildings, Mountains, Rivers and Lakes.
   1 a) Buildings and mountains.
   1 a forest or moving within a forest area such units can only move one space per
   1 ``````````000   ,,,(((.
   1 ````````` 000 x  ,((//.
   1 [In addition to the board you will need four sets of pieces as described
   1 You may then fire on any units that your units are within range of, or fire on
   1 You may only fire from a range of one space within or into forests, towns and
   1 You may not place one of your units on your own HQ.  If an enemy unit manages
   1 You may not place one of your units on this space without the computer telling
   1 You cannot fire upon or from units on these spaces.  Also you cannot fire over
   1 You cannot fire over or through these features.
   1 Will the front hold?
   1 Will          accept  defeat or risk rearmament and another war 
   1 When you are taking part in a fire duel between units you are asked to enter
   1 When complete, select 'Selections complete' and press fire.  If you have
   1 Weather, morale, skill, judgement, planning, foresight, careful management of
   1 We do not know sincetodays bulletin was heavily censored, asit arrived from the front-what happened?
   1 W P Q R S T U V W@P@Q@R@S@T@U@V@W`P`Q`R`S`T`U`V`W
   1 Very few guns fired 
   1 Up                 Q
   1 United in peace, nowunited in war,armiesfrom Calderon and   Sarapan are ready tolaunch their attack.
   1 Unit Movement                         Moving tank icon
   1 UUUUUUUUUU_
   1 UUUUUUUUUUU_
   1 Two players - Two countries each.
   1 Two players - One country each.
   1 Troops violated the treaty, by entering demilitarized zone. 
   1 Troops on day leave boost the morale in civilian population 
   1 Triumphant          and         celebrate their joint victory ! 
   1 Trade  and relationshave been completelystopped by @       ,diplomats expelled! 
   1 Towns and villages              1                   1
   1 Total                                                  7 moves
   1 Today, one unit was damaged in the field
   1 To select all four countries at war from the initial screen simply press
   1 To capture an enemy HQ you must move one of your units onto its space.  The
   1 To begin each fire duel select the 'Fire on Enemy unit' icon.
   1 To be allowed to fire on an enemy unit there must be a straight line of sight
   1 To avoid rivers and lakes units of all types must use bridges.
   1 Time for regrouping?
   1 Three players - One country each.
   1 Three players - Four countries.
   1 This rule means that there is an advantage to be gained by positioning units
   1 This report is based on the day's battle activity and can prove to be accurate
   1 This panel forms the top part of the screen and shows the name of the country
   1 This panel forms the lower part of the screen.  Each possible command option
   1 This panel forms the area in the middle of the screen and is used for the issue
   1 This need not be the same unit which destroyed the HQ if its fire-power can be
   1 This meteorological report is always accurate and can be depended upon when
   1 This makes the game shorter and allows for better planning when a particular
   1 This is a dangerous time for war, as thefood and fuel crisisaffect all countries
   1 This gives the defending force just one day in which to fire upon the occupying
   1 This additional rule changes the firing rules slightly.  Units are now allowed
   1 These instructions occur at the beginning of a turn and must be acknowledged
   1 These give details of the battle activity seen the previous day and the current
   1 These features slow down the progress of armoured cars.  Therefore, when
   1 These features are towns, villages, forests, mountains, rivers and
   1 There are three special types of space on the board, which are
   1 The weather is now  
   1 The warzone is now  
   1 The war continues onwith determined willshown by the leaders
   1 The pointer may be controlled by the keys listed below.  These keys are
   1 The paper is normally divided into four sections:
   1 The only time a unit may occupy one of these spaces is if the computer has
   1 The number of moves that a commander may make is given by the computer.  To
   1 The number of moves allocated to each division is calculated by the computer
   1 The newspaper is generated by the computer based upon the players actions of
   1 The moves may all be taken by one unit or allocated to several units in any
   1 The icons are (left to right):
   1 The greater the number of projections the higher the fire power of the vehicle
   1 The general staff   makes new strategy  due to bad weather! 
   1 The game is over and victory claimed only after the capture of all enemy HQ
   1 The game board shows a map of four countries within which there are
   1 The four armoured cars are of two different types (two of each per division):
   1 The following table summarises the number of spaces a unit may move in the
   1 The firing range between two units is the number of spaces from the firing
   1 The eight tanks are of three different types:
   1 The computer then displays your movement order in the form of a telex in the
   1 The computer issues all movement orders, the results of fire duels, the status
   1 The command screen which appears at the beginning of each players turn is split
   1 The battlefront was in turmoil by todaysheavy tank attacks! 
   1 The army of ~       was strengthened by one unit from repair
   1 The aforementioned rules cover the usual game but there are variations which
   1 The Exit icon is active during the whole player turn.  This enables you to
   1 The Armania/Kazaidis alliance fighting the Sarapan/Calderon alliance.
   1 Terrain                       Tank            Armoured car
   1 Tank Attack
   1 THE HEADQUARTERS OF ~        IS CAPTURED                    ~        capitulatesto victorious forcesFrom ~        .     Our correspondent isreporting very heavystreet battles whilecivilians run out ofthe burning city.   
   1 TANKATTACK is a computer/board game for two, three or four players where each
   1 TANKATTACK can be played in several different ways by two, three or
   1 TANKATTACK always involves the commander/s-at one side of the board playing
   1 TANK CODE d
   1 TANK ATTACK
   1 TANK      
   1 Superimposed on this map is an hexagonal grid which divides the area into
   1 Several new units   were today deliveredfor active war duty!
   1 Saboteur  arrested  in the capital city of                  
   1 START OR  RESELECT
   1 SIGHTED AT         RANGE  .n. ~
   1 Rivers and lakes                X                   X
   1 Right              P
   1 Repairs can take any number of days but the computer will always tell you at
   1 Repair depots                   X                   X
   1 Rebuilding yards                X                   X
   1 Rebuilding Yards.
   1 Rain causes flash-  flooding.Some risk  for typhoid fever ! 
   1 REPORTED BY TELEGRAM
   1 REPAIRS ARE COMPLETE 
   1 REPAIR DEPOT  &   FROM BOARD  ~
   1 REBUILDS ARE COMPLETE
   1 REBUILD DEPOT &   FROM BOARD  ~
   1 QUIET DAY IN THE WAR
   1 Poor to very bad.   
   1 Poor for attack.    
   1 Political storm when          leader wasaccused of warcrime.
   1 Police in dawn raid caught enemy spy in pop radio station ! 
   1 Pointer control
   1 Please note that whilst no two units can occupy the same board space
   1 Please note that when an enemy HQ is captured the rebuild and repair units are
   1 Please note that the abort facility is only provided so that errors in input
   1 Please note that after firing, messages may be issued on this panel for other
   1 PRESS SPACE OR FIRE TO CONTINUE
   1 Overcast with rain. 
   1 Other variations of rules will change the gameplay in less predictable, more
   1 Open country                    1                   2
   1 Only light fighting 
   1 Only enemy units can move onto these spaces when capturing the HQ. Your own
   1 One space within your country shows your national flag, this is your military
   1 One of the unique features of TANKATTACK is the alliances which are formed
   1 Obviously the front line is consolidatedby todays movements,
   1 O H I J K L M N O@H@I@J@K@L@M@N@O`H`I`J`K`L`M`N`O
   1 Note: An X in a column signifies that unit type may not move onto the
   1 Note that during a player's turn they are assumed to have complete control of
   1 No units may be placed in the demilitarised zone, on buildings, mountains,
   1 Next you need to enter the strength of the units involved in the duel.  This is
   1 Next you must input the range between your unit and the enemy.  Select the
   1 New war rumours.Is          to  re-arm for a war of revenge ?   
   1 New military leadershave mobilised everyunit.The front zonesare ready for war!. 
   1 NO ACTIVE ENEMY UNITS
   1 NEWS FLASH
   1 NB.  If no depots are free then any damaged units must be abandoned and removed
   1 Most messages are issued in the form of telexes from HQ and are self-
   1 Many guns were firedin the warzone today
   1 Many  soldiers  are awarded  medals  forbravery  in  action 
   1 MOVEMENT IN PROGRESS 
   1 MEDIUM ARMOURED CAR REPAIRED 
   1 MEDIUM ARMOURED CAR COMMANDER
   1 Light cloud cover.  
   1 Left               O
   1 L````x   0pp8 ,,,(,(((.
   1 LIGHT ARMOURED CAR COMMANDER 
   1 JUST SOME SKIRMISHES
   1 It is possible, during a prolonged war, that a player may temporarily have no
   1 It is important, however, that all players understand the rule variations
   1 Is there such a thing as truth in politics?  Only you can decide but you would
   1 In the case of unit destruction only rebuild facilities can be used if free.
   1 In order to help you plan strategy for the next day a new edition of War News
   1 In order to capture an enemy HQ, players must reach its location and then
   1 In normal play the Exit icon is selected after all firing has been completed,
   1 If your attacking unit has been destroyed in a fire duel and the rebuilding
   1 If you make an error during input sequences on the Communication
   1 If you are fighting more than one country you must first select the enemy
   1 If the country is a partner in an alliance then an occupying unit must remain
   1 If only two countries are selected then you will need to select the number of
   1 If any obstruction crosses the line between these spaces then firing may not
   1 If a unit is damaged and repair facilities are free then the option to place
   1 If a player makes a mistake during country, strength or range input this may be
   1 INCORRECT-RESELECT
   1 Heroic tank battle  by attacking forces.
   1 Hello everyone yes its me from Xcel, im back and im writting in force again, you remember me dont you i did all those loaders for elite back in the good old days, any way keep hacking my games and listen to prince allot,bye bye. Stuart middleton and sue (the bodkins)
   1 Heavy fog and rain. 
   1 Headquarters          Enemy units only     Enemy units only
   1 Good planning and execution won the war for          general.   
   1 Good for mobility.  
   1 Good for attack.    
   1 GENERAL CONDITIONS  
   1 G @ A B C D E F G@@@A@B@C@D@E@F@G`@`A`B`C`D`E`F`G
   1 Furlough for many ofthe elite units!    
   1 Four players - One country each.
   1 Forests                         1                   1
   1 Following this eventCalderons leader metwith the dictator ofSarapan, and sarapanoffered all support.
   1 First enter your unit's strength at the right of the panel and then ask the
   1 Fire on HQ                            Tank firing on building icon
   1 Fire on Enemy unit                    Tank firing on tank icon
   1 Fire               M
   1 Fighting is several places was reported!
   1 Factories and depotswere all blown up bythe invading forces.
   1 FIRING IN PROGRESS   
   1 Exit (pass move to next player)       Moving arrow icon
   1 Entertainment troupesent to the front!  
   1 Elite units attackedin several locations
   1 Elections postponed for ninety days in                      
   1 Each unit must be positioned so that it points towards the enemy.  This means
   1 Each unit must be positioned so that it points towards the enemy.  This
   1 Each rebuilding yard is shared by two countries and when playing as an alliance
   1 Each player selects a country.  Two players become allies and the third
   1 Each player selects a country and the single player commands the forces of two
   1 Each player controls just one country's armoured division in alliance with the
   1 Each fire duel takes place between two units.  When you fire upon an enemy unit
   1 Each fire duel can result in one of the following; a total miss, damage to
   1 Each country's border is shown by a red line.  Immediately within this boundary
   1 Each country has two repair depots controlled by the computer program.  If one
   1 Each commander with units involved in the fire duel will be informed of the
   1 Each armoured division comprises eight tanks and four armoured cars which are
   1 During each turn you may fire from as many units as you wish but each unit may
   1 Down               A
   1 DEPOTS-DESTROYED  H.Q-DESTROYED
   1 Created with Ramsoft MakeTZX5Instructions    
   1 Communications panel.
   1 Clear sky.Sunshine. 
   1 Civilians on lootingrampage in          capital city.       
   1 Changing this restriction to two or three days of occupation will make the game
   1 Certain map features impose firing restrictions:
   1 Certain map features are barriers to movement.
   1 Calderonian
   1 CONTROL KEY CARD
   1 CDS Software, 1988
   1 CAR UNITS         MOVEMENT ORDERTANK UNITS        TOTAL  - STEPSUNIT REPAIR       REBUILD  FREE
   1 CALDERONIAN
   1 Buildings and mountains         X                   X
   1 Brisk fire was heardfrom the front today
   1 Brave attack againstheroic defence units
   1 Black  market  swoopthe  police  arrest twelve in           
   1 Before you are allowed to fire you must request movement orders for your units.
   1 Before you are allowed to fire you must ask for movement orders.  This is done
   1 BATTLE REPORT
   1 BATTLE DAMAGE REPORT
   1 BATTLE CONDITIONS   
   1 Attempts to achieve peace failed again! The war goes on!    
   1 As units are destroyed and removed from play the computer keeps a record of numbers left and this is used to generate the reports in the status panel.  If a player has no active units of a particular type this is indicated on the Input Strength screen by a change in the type number.
   1 As the game progresses commanders will have units in the rebuilding yards and
   1 As an example a Movement Order of seven moves might be divided as follows:
   1 Armys advance sloweddown by refugees.   
   1 Armoured units moved:          today.   
   1 Armoured elite unitsdominated the actionon the front today! 
   1 Armies reinforced by release of several  units from repair.  
   1 Armies from #       have completed theirdefences and are nowpreparing to attack the enemy fullscale!
   1 Armania or Kazaidis fighting either Sarapan or Calderon.  This game can be
   1 Armania and Kazaldisjoined forces to tryto counter the enemythreats of invasion.
   1 Armament industry in~        makes extraunit for the army!  
   1 Armament industries are working to full capacity on weapons,and heavy ammunition
   1 Another tank moves 2 space                             2 moves
   1 An armoured car moves 4 spaces through open terrain    2 moves
   1 An 'R' indicates that the only remaining unit of this type is in either rebuild
   1 Although playing pieces are superficially similar, each different unit type
   1 Allies never oppose each other but battle together against the other two
   1 All politicians and top officials moved to command centres! 
   1 All at War       Space
   1 After the firing orders have been confirmed you can watch the duel from your
   1 After the War News has been shown each player takes it in turn to move and
   1 After continued  attack on theirheadquarters,the armed forces of          were finally beaten in      days of armoured warfare !
   1 After completing as many of your moves as you wish to use, you have the
   1 Abort entry
   1 Abort              X
   1 AS STATED IN REPORTS
   1 ARMIES IN HEAVY FIRE
   1 ACTIVE ICONS ANIMATED
   1 A. & H. Andersson
   1 A war of attrition between equalforces.Was the victory a fluke? 
   1 A unit from ~       was destroyed today.
   1 A tank moves 3 spaces                                  3 moves
   1 A single enemy unit may be the subject of fire from several units in the same
   1 A new push expected?
   1 A major battle ragedon the front today. Fierce combat duringtank onslaught todayA voilent offensive by tank units today which led to a totalbreakdown of all the
   1 A major attack soon?
   1 A change of tactics?
   1 A MAJOR BATTLE TODAY
   1 @        moved tanksinto strategic areasaround border zones,and the capital city
   1 ?UUUUUUUUUUU
   1 >>xppx>p||
   1 8888888888888888
   1 8.4 Other rule variations.
   1 8.3 Firing out of forests, towns and villages.
   1 8.2 Multiple offensive fire.
   1 8.1 Occupation of HQ.
   1 8. ADVANCED RULES.
   1 7. NEWSPAPER -'WAR NEWS'.
   1 6. WINNING THE GAME (Capturing an enemy HQ).
   1 5.4 Repairing and rebuilding units.
   1 5.3 Firing sequence.
   1 5.2 Firing restrictions
   1 5.1 Line of sight and range.
   1 5. FIRING.
   1 5 Main battle tanks (two projections) - three per division.
   1 4. MOVEMENT
   1 4 Medium battle tanks(one projection) - three per division
   1 3.2 Starting the game.
   1 3.1 Number of players.
   1 3. SETTING UP TANKATTACK.
   1 3 Light tanks (no projection) - two per division
   1 2.4 Sequence of play.
   1 2.3 Computer screen layout.
   1 2.2 Playing pieces.
   1 2.1 The Gameboard.
   1 2. DESCRIPTION OF GAME CONTENTS.
   1 2 Medium Armoured cars (one projection).
   1 1.  AIM OF THE GAME.
   1 1  Light Armoured cars (no projections) and
   1 0123456789ABCDEFz {
   1 00000000000ppp11000000pppp00pp00000000000000pppppp000000000000000000000000000000000000000000000p00000000000000pp000000000000000p
   1 0000000000000000000000000008
   1 .,MNB;LKJHPOIUY0987612345QWERTASDFG*ZXCV!
   1 - Food rationing -  Will bad weather    damage the harvest? 
   1 ,//,,(((((((((/////.)))
   1 ,((,,(((((((((((((())))))(((((,
   1 ******((**********))))))(((((,
   1 ))))))))))))))))))))))((()))))))***********************((*****************************(********************
   1 (888((((((((((0007..)
   1 'Fire on HQ' icon can then be selected and after confirming the order the
   1 'All at War' rapid selection
   1 ''''''''''''''''
   1 '    units destroyedin todays fighting. 
   1 '     units damaged today  in  combat.  
   1 '      g          
   1 %0000000000000000
   1 ##########6
   1 #          powerful armies and tanks areready for battle.Thetank commanders waitfor attack commands!
   1 "stop master tape, start copy    tape and press any key"
   1 "stop copy tape and start master tape.                                                           when loading is complete        stop master tape,start copy tapeand press space to save"
   1 "TANK CODE"
   1  yyyyyyyyyyyyyyyyyy  INTACT   ~
   1  xxxxxxxxxxx  HQ DESTROYED    ~
   1  xxxxxxxxxDAY ORDER           ~
   1  xxxxxxxxxBATTLE SITUATION    ~
   1  in section 2.2.]
   1  UNIT MOVEMENT                ~
   1  TROOPS ARE SECURING ENEMY    ~
   1  TANK CORPS 
   1  Sarapanese
   1  SELECTION COMPLETE 
   1  SARAPANESE
   1  REBUILDING UNITS FROM BOARD  ~
   1  RE-DEFINE     KEYS 
   1  NO AVAILABLE UNITS  
   1  MEDIUM TANK COMMANDER       
   1  MEDIUM TANK       
   1  MEDIUM ARMOURED CAR REBUILT 
   1  MEDIUM ARMOUR  CAR
   1  MAIN BATTLE TANK COMMANDER  
   1  MAIN BATTLE TANK  
   1  LOAD PREVIOUS GAME 
   1  LIGHT TANK COMMANDER        
   1  LIGHT TANK        
   1  LIGHT ARMOURED CAR REPAIRED 
   1  LIGHT ARMOURED CAR REBUILT  
   1  LIGHT ARMOURED CAR
   1  KAZALDIS 
   1  DEPOTS                       ~
   1  Civilian riots in  ~       . Rations   are cut once more.  
   1  CALDERON 
   1  ANY xxxxxxxxxxx REPAIRING OR ~
   1  ALL REPAIR DEPOTS OCCUPIED   ~
   1  ALL DEPOTS CAPTURED. REMOVE  ~
   1  1  2  3  4  5    5  4  3  2  1 
   1   THEN PRESS FIRE TO SAVE GAME
   1   PRESS KEYS FOR         
   1   MAIN BATTLE TANK REPAIRED  
   1   MAIN BATTLE TANK REBUILT   
   1   LOADING PREVIOUSLY SAVED GAME
   1   Kazaldian
   1   KAZALDIAN
   1    WEATHER REPORT
   1    TOTAL VICTORY FOR ~             CEASE FIRE ON ALL FRONTS!    
   1    POLITICAL NEWS   
   1    ERROR IN LOADING, PRESS FIRE
   1    BATTLE LOSSES    
   1    Armanian
   1    ARMY MOBILITY    
   1    ARMANIAN
   1     UNIT REQUESTS ORDERS      ~
   1     MEDIUM TANK REPAIRED     
   1     CONFIRM OR RETRACT ORDER
   1     ATTACKING HQ     
   1     ARMISTICE ON ALL FRONTS      SUSPENSION OF ALL HOSTILITIES                                  After prolonged warfare between armed forces with equally  good leadership, the war ground to a halt, due to lack of resources.                                  NEW WAR RISK FROM RE-ARMAMENT  AND ANIMOSITY BETWEEN COUNTRIES 
   1      nnnn     HQ COMMAND      ~
   1      nnnn                     ~
   1      MEDIUM TANK REBUILT     
   1      LIGHT TANK REPAIRED     
   1      LIGHT TANK REBUILT      
   1      COMMAND HEADQUATERS      ~
   1      00022rpppp2''              8888000022rpppp2888             888800002222pr22888             888800002222pr228888            8888000222rrppp288888888888888888888000222rpppp28888888888888888888800022222pr220888888888888888888888022222pr22008888888888>>>>>>>>>80222rrppp20008888888888888888888  22rrppp20088888888889999999988
   1      0002222       '        '  
   1       z   {          z   {      zyyyyy     yyyy{zyyyy     yyyyy{
   1       REDEFINE KEYS (Y/N)             K FOR KEMPSTON                  I FOR INTERFACE 2                                         RIGHT                                                           LEFT                                                            DOWN                                                            UP                                                              FIRE                                                            ALL AT WAR KEY                                                  SAVE GAME FROM WAR NEWS                                         ABORT ENTRY
   1        LOAD PREVIOUS GAME                                              RE-DEFINE     KEYS                                              ARMANIA    NEUTRAL                                              SARAPAN    NEUTRAL                                              KAZALDIS   NEUTRAL                                              CALDERON   NEUTRAL                                              TANK CORPS   ONE                                                SELECTION COMPLETE       
   1          xxxxxxxxxxx          ~
   1          strategy was superior  against their enemies indecision
   1          TO DESTROY           ~
   1          BATTLE STRENGTH        
   1           PREPARE TAPE          
   1            MOVE UNIT                  1 STEP OUT OF DEPOT
   1             Dictatorand leaders visited troops at the front.
   1