Top 10k strings from Tank Attack (1988)(CDS Microsystems).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /
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18 ~
6
5 xxxxxxxxxxx BATTLE MESSAGE ~
4 0000000000000000
4
3 swwwwwwwwwwwwwwwwwwt
3 qxxxxxxxxxxxxxxxxxxr
3 xxxxxxxxxxx BATTLE SITUATION ~
3 END MESSAGE ~
2 units will fire.
2 swwwwwwwwt
2 qxxxxxxxxr
2 Units cannot move onto these locations and must always find a way around them.
2 UUUUUUUUUUUW
2 PLACE UNIT ON & REMOVE UNIT ~
2 0000000000000
2 yyyyyyyyyyyyyyyyyy DESTROYED~
2 yyyyyyyyyyyyyyyyyy DAMAGED ~
2 REMOVE THIS UNIT FROM BOARD ~
2 END MESSAGE ~
2
1 ~ jubilant increased rations due to good weather
1 ~ !..Is the armys low morale to blame for defeat ?
1 |[______________________________]a a aa b_____________________ca a a a a aa a a a a a\dddddddd`dddd`dddd`dddd`dddddd^
1 you to and it is not possible to fire upon or from the Repair Depots or
1 you may then pass movement or firing commands to that unit in the same turn.
1 you have asked the strength of the opposing unit simply because the enemy unit
1 you are allowed to fire.
1 yard is free then the computer will offer you the chance to place the unit in
1 xxxxxxxxxxyyyyyyyyyyyyyyyyyyy ~
1 within the boundary of your country.
1 will be instructed by the computer to move the unit off the depot or yard and
1 which break this rule.
1 whether your rebuilding yard is busy, the number of moves for the current turn
1 war supplies such asammunition,fuel,food
1 varies in firepower. This fire power is indicated by the number of small
1 use of the neutral country's repair depots too.
1 upon them, however, must be only one space away as they are firing into the
1 until a fire duel takes place.
1 unpredictable random element. This can vary from three to eleven moves
1 units on these locations is given and must be answered before play can
1 units may fire over the normal range of up to four spaces as they are not
1 units may be placed within this area during game set-up. The villages and
1 unit, without counting the space it occupies, to the enemy unit including the
1 unit needs to cleared from the board.
1 unit and attempt to destroy it.
1 uTANK CORPSv
1 uSELECTION COMPLETEv
1 uRE-DEFINE KEYSv
1 uLOAD PREVIOUS GAMEv
1 uKAZALDISv
1 uCALDERONv
1 turn, if all your units are within range and as long as each of your units
1 trough coming from
1 transferred immediately to the status panel.
1 towns are encircled by a blue line and contain buildings.
1 to the right of the exit shows the country of the next player or the War News
1 to secure full victory. An allied country may fight on after their HQ has been
1 to make a decision at this point as to whether or not a unit is repaired or
1 to land on this space then the HQ is captured and the war is over for your
1 to fire on and from an HQ space during the period of occupation. After an HQ
1 this option will not appear.
1 they detect your position and fire back. The results of all fire duels are
1 their power by selecting the correct screen diagram and number as shown above.
1 their alliances since certain resources are shared by allies and their joint
1 the previous day. Just like real newspapers, the facts will occasionally get
1 the outcome of warfare.
1 the key listed below.
1 the command panel onto this panel automatically. This panel is empty at the
1 the board.
1 the beginning of a turn when your units are ready to join the battle again.
1 the battlefield and enemy units destroyed during a fire duel will not be
1 that the strength of each unit's fire power is not revealed to enemy commanders
1 territory clear of invasion due to their close physical proximity.
1 take place.
1 swwwwwwwwwwt
1 such units by firing in order to move through.
1 subtle ways. You could remove certain firing restrictions, for example
1 status of his unit, starting with the attacker. The commander may be required
1 statements about each country's morale, this can be a major factor affecting
1 start of a game.
1 stabilized with a
1 spaces to help regulate movement and firing.
1 space occupied by other units. Enemy units form a barrier to
1 space it occupies. This means that when units occupy adjacent spaces the range
1 somemanysluggishlydecisivelywith speedvery rapid
1 set of playing pieces, 12 pieces of one colour, to each player.
1 select or de-select the countries at war.
1 rivers, lakes, repair depots, rebuilding yards or your own HQ space.
1 ridge coming from
1 resulting occupation can be viewed from your command post. If you are fighting
1 repair depots. If any of these locations have a fully repaired unit then you
1 repair depot.
1 remain there for a full day before being allowed to capture it the next day.
1 relative strength of the combatants.
1 redefinable. A joystick can also be used for pointer movement. This should be
1 recoverable in order to rebuild them.
1 receive your movement orders for this turn you select the 'Unit movement' icon.
1 rebuilding yards. In this case no movement orders can be issued but repair and
1 rebuilding yard. Only one unit may enter this yard at any time and only if the
1 rebuilding facilities and have a mutual interest in keeping their joint
1 rebuild facilities will not be offered to any remaining forces from this
1 rebuild and repair facilities and luck, all play a part in deciding the result
1 rebuild activity will continue and as soon as a unit is available for active
1 qxxxxxxxxxxr
1 proportion. For each move a tank can be moved one space or an armoured car can
1 projections on the rear surface of each vehicle.
1 program taking into account the day's weather, the division's morale and an
1 pressing the key listed below, will clear the input and return you to the
1 player takes the role of the General commanding a country's Tank Corps of one
1 played with either one or two armoured divisions per country.
1 planning the next days action. Only fools ignore the influence of weather on
1 placed in either a Kempston or Interface 2 port.
1 particular terrain.
1 other nor do Calderon and Sarapan. The computer program will reject options
1 or through these features.
1 or repair facilities. An 'X indicates that all units of this type have been
1 or pure propaganda. It may give clues to the morale of troops and this is
1 or more armoured divisions. Your objective is to capture the enemy
1 or are wartroops toowar weary to fight ?
1 opportunity to fire upon any enemy units within range.
1 on the HQ space for the remainder of the game until total victory is claimed.
1 of your units suffers damage during a fire duel and a depot is free, the
1 of the panel.
1 of each unit and a daily newspaper, 'War News', which gives a full report on
1 of each game.
1 of all commands, messages, options and views of the battlefield.
1 objective is to capture all enemy Headquarters.
1 numerous physical features which restrict or deny movement and firing.
1 movement through their space and you will need to damage or destroy
1 movement rules by allowing greater movement in open terrain or to different
1 move rather than the normal two.
1 move for example.
1 more than one country you will have to inform the computer which one you are
1 mistakenly selected only countries at the same side of the board then the
1 mWAR! WAR! WAR! Aftermany tension filled days of build up,itsfinally happened.
1 low pressure from
1 logo if its the end of a turn, ie. a playing day.
1 locations. Where an alliance has been made both headquarters must be captured
1 just within forest, town or village boundaries overlooking open terrain. Such
1 its late and im pissed off but i love suzanne so im ok >:2
1 is trying to capture.
1 is the demilitarised zone, the extent of which is shown by the yellow line. No
1 is stronger!
1 is one space. The maximum firing range is four spaces.
1 is issued at the end of every day.
1 into three areas or panels.
1 instructed you to put it there.
1 input using the cursor and the numbers shown refer to the unit types described
1 influenced by the
1 in Section 2.2.
1 important when deciding the next day's fighting activity.
1 icon select mode.
1 high pressure over
1 headquarters which will require the planned strategic deployment of your forces
1 headquarters (HQ). It is this HQ which you have to defend and which your enemy
1 has been captured the occupying unit can no longer fire or be fired upon.
1 has an associated animated icon. Only when an icon is moving can the
1 given terrain for each movement factor given on the movement order.
1 g) Battle reports.
1 from play.
1 from no more than one unit. Before firing you must announce which of all your
1 frantic attempts to resupply the units.
1 four players. The following variations are possible:
1 forfeit moves for strategic reasons and pass the play to the next player.
1 forest, town or village.
1 forces and allied units cannot move onto these spaces under any circumstances.
1 flag of the enemy unit and pressing fire. If there is only one possible enemy
1 firing range by pressing fire when the hand cursor is at the correct range.
1 firing on by selecting the appropriate flag.
1 firing into or within forests, towns or villages. Enemy units trying to fire
1 firing accuracy and movement orders during the next day's action. This should
1 fires only once per game turn.
1 fire only once during each turn. An enemy unit may only be the subject of fire
1 f) Watch battle.
1 explanatory. When player input is required the hand cursor will be moved from
1 even more difficult and longer.
1 enemy commander for the strength of his unit and enter this on the left
1 either or both units or the destruction of either or both units.
1 each day's fighting and the weather prospects for the next day.
1 e) The computer selects a country at random to start the war and other
1 e) Abort or confirm firing orders.
1 duty this will be indicated at the start of a later turn.
1 divisions allocated to each commander to either one or two.
1 divided into five different types.
1 distorted and propaganda reports will be printed that could easily mislead the
1 destroyed. Enemy commanders can use this information to help their strategic
1 described below.
1 depending upon the prevailing circumstances. The number of moves is
1 d) Weather forecast.
1 d) Place your units in the desired positions on the board in order to both
1 d) Input unit strength.
1 d) Headquarters buildings.
1 currently moving, the number of units that are active and in repair depots,
1 crossing a blue town/village boundary, moving within a town/ village, entering
1 covered by a deep
1 country from those displayed. This is done by moving the hand cursor over the
1 country even though they may continue to fight on behalf of their ally.
1 countries. Players will need to interact off the board in order to maintain
1 countries must confer and reach agreement before any unit may be placed in the
1 countries follow in the order 'Enemy, Self or Ally, Enemy'.
1 countries against the other players' alliance.
1 corrected either by using the abort order procedure described on the separate
1 control sheet or by waiting until the confirm orders message is displayed and
1 continue. Damaged units must always be placed on their nearest unoccupied
1 concerned.
1 conceals the strength of each unit's fire power from the enemy commanders.
1 computer will reject the selections and you will need to reselect.
1 computer will allow you to choose whether to repair the unit or remove it from
1 computer allows it. Rebuilding units takes much longer than repairing them!
1 commands two armoured divisions in order to even the odds. This player has the
1 commanders, these will contain an appropriate heading to make this clear.
1 command post.
1 cassette or disk label
1 can rebuild destroyed units.
1 can help to make a game shorter or longer, easier or harder.
1 can be overcome. It is against the game rules to abort a firing command after
1 calculated by the computer. The program uses result tables which take into
1 c) The first computer input screen requires you to select which countries are
1 c) Repair depots and rebuilding yards.
1 c) Rebuilding yard.
1 c) Political news.
1 c) Input range.
1 c) Forests, towns and villages.
1 c) Command panel.
1 by selecting the movement icon. You then make all the moves you want to before
1 but will this pause now change to action
1 bordering to a weak
1 between the centres of the two spaces occupied by the units in the fire duel.
1 better used elsewhere, but at the end of all movement a unit must occupy the HQ
1 being the aggressor in such duels, a major one being that only the aggressor
1 before war is declared. There are four countries which actually form two
1 before the start of the game so that no misunderstandings occur later.
1 before other options can be selected.
1 be taken into account when planning both defensive and offensive strategy.
1 be moved two spaces.
1 be foolish to ignore this column completely! Take particular note of any
1 b) Select enemy.
1 b) Repair Depots.
1 b) Rebuilding yards and Repair depots.
1 b) Lay out the board in a suitable position, close to the computer and hand a
1 b) Forests, Towns and Villages.
1 b) Communication & Options panel.
1 b) Battle and strategic reports.
1 attack the enemy and defend your HQ. Units must always be placed entirely
1 at war and which are neutral. Move the highlight up and down and press fire to
1 at the end of their movement, allied units can move through the same
1 armoured units, you might allow light armoured cars to move three spaces per
1 appropriate option be selected.
1 and the status of the country's HQ.
1 and regular fire duels between your own and enemy units.
1 and Options panel, pushing the joystick up and then pressing Fire, or
1 an enemy's HQ to capture it. Before firing you must announce which of all your
1 also destroyed. Any units on these locations are destroyed and repair /
1 allowing firing at a range of two or less in town areas. You could change
1 alliances - Armania with Kazaidis and Sarapan with Calderon. Allies share
1 all battle reports read and rebuild/repair/remove options selected. The space
1 against the commander/s at the other. Armania and Kazaidis never fight each
1 adjacent player.
1 active units on the battlefield as all those remaining are in repair depots or
1 account distance, unit firepower, weather and morale. There are advantages in
1 aborting the command at this stage.
1 a) initiate fire duel.
1 a) World news.
1 a) Status Panel.
1 a) Load the computer program by following the instructions given on the
1 a) Headquarters.
1 a) Buildings, Mountains, Rivers and Lakes.
1 a) Buildings and mountains.
1 a forest or moving within a forest area such units can only move one space per
1 ``````````000 ,,,(((.
1 ````````` 000 x ,((//.
1 [In addition to the board you will need four sets of pieces as described
1 You may then fire on any units that your units are within range of, or fire on
1 You may only fire from a range of one space within or into forests, towns and
1 You may not place one of your units on your own HQ. If an enemy unit manages
1 You may not place one of your units on this space without the computer telling
1 You cannot fire upon or from units on these spaces. Also you cannot fire over
1 You cannot fire over or through these features.
1 Will the front hold?
1 Will accept defeat or risk rearmament and another war
1 When you are taking part in a fire duel between units you are asked to enter
1 When complete, select 'Selections complete' and press fire. If you have
1 Weather, morale, skill, judgement, planning, foresight, careful management of
1 We do not know sincetodays bulletin was heavily censored, asit arrived from the front-what happened?
1 W P Q R S T U V W@P@Q@R@S@T@U@V@W`P`Q`R`S`T`U`V`W
1 Very few guns fired
1 Up Q
1 United in peace, nowunited in war,armiesfrom Calderon and Sarapan are ready tolaunch their attack.
1 Unit Movement Moving tank icon
1 UUUUUUUUUU_
1 UUUUUUUUUUU_
1 Two players - Two countries each.
1 Two players - One country each.
1 Troops violated the treaty, by entering demilitarized zone.
1 Troops on day leave boost the morale in civilian population
1 Triumphant and celebrate their joint victory !
1 Trade and relationshave been completelystopped by @ ,diplomats expelled!
1 Towns and villages 1 1
1 Total 7 moves
1 Today, one unit was damaged in the field
1 To select all four countries at war from the initial screen simply press
1 To capture an enemy HQ you must move one of your units onto its space. The
1 To begin each fire duel select the 'Fire on Enemy unit' icon.
1 To be allowed to fire on an enemy unit there must be a straight line of sight
1 To avoid rivers and lakes units of all types must use bridges.
1 Time for regrouping?
1 Three players - One country each.
1 Three players - Four countries.
1 This rule means that there is an advantage to be gained by positioning units
1 This report is based on the day's battle activity and can prove to be accurate
1 This panel forms the top part of the screen and shows the name of the country
1 This panel forms the lower part of the screen. Each possible command option
1 This panel forms the area in the middle of the screen and is used for the issue
1 This need not be the same unit which destroyed the HQ if its fire-power can be
1 This meteorological report is always accurate and can be depended upon when
1 This makes the game shorter and allows for better planning when a particular
1 This is a dangerous time for war, as thefood and fuel crisisaffect all countries
1 This gives the defending force just one day in which to fire upon the occupying
1 This additional rule changes the firing rules slightly. Units are now allowed
1 These instructions occur at the beginning of a turn and must be acknowledged
1 These give details of the battle activity seen the previous day and the current
1 These features slow down the progress of armoured cars. Therefore, when
1 These features are towns, villages, forests, mountains, rivers and
1 There are three special types of space on the board, which are
1 The weather is now
1 The warzone is now
1 The war continues onwith determined willshown by the leaders
1 The pointer may be controlled by the keys listed below. These keys are
1 The paper is normally divided into four sections:
1 The only time a unit may occupy one of these spaces is if the computer has
1 The number of moves that a commander may make is given by the computer. To
1 The number of moves allocated to each division is calculated by the computer
1 The newspaper is generated by the computer based upon the players actions of
1 The moves may all be taken by one unit or allocated to several units in any
1 The icons are (left to right):
1 The greater the number of projections the higher the fire power of the vehicle
1 The general staff makes new strategy due to bad weather!
1 The game is over and victory claimed only after the capture of all enemy HQ
1 The game board shows a map of four countries within which there are
1 The four armoured cars are of two different types (two of each per division):
1 The following table summarises the number of spaces a unit may move in the
1 The firing range between two units is the number of spaces from the firing
1 The eight tanks are of three different types:
1 The computer then displays your movement order in the form of a telex in the
1 The computer issues all movement orders, the results of fire duels, the status
1 The command screen which appears at the beginning of each players turn is split
1 The battlefront was in turmoil by todaysheavy tank attacks!
1 The army of ~ was strengthened by one unit from repair
1 The aforementioned rules cover the usual game but there are variations which
1 The Exit icon is active during the whole player turn. This enables you to
1 The Armania/Kazaidis alliance fighting the Sarapan/Calderon alliance.
1 Terrain Tank Armoured car
1 Tank Attack
1 THE HEADQUARTERS OF ~ IS CAPTURED ~ capitulatesto victorious forcesFrom ~ . Our correspondent isreporting very heavystreet battles whilecivilians run out ofthe burning city.
1 TANKATTACK is a computer/board game for two, three or four players where each
1 TANKATTACK can be played in several different ways by two, three or
1 TANKATTACK always involves the commander/s-at one side of the board playing
1 TANK CODE d
1 TANK ATTACK
1 TANK
1 Superimposed on this map is an hexagonal grid which divides the area into
1 Several new units were today deliveredfor active war duty!
1 Saboteur arrested in the capital city of
1 START OR RESELECT
1 SIGHTED AT RANGE .n. ~
1 Rivers and lakes X X
1 Right P
1 Repairs can take any number of days but the computer will always tell you at
1 Repair depots X X
1 Rebuilding yards X X
1 Rebuilding Yards.
1 Rain causes flash- flooding.Some risk for typhoid fever !
1 REPORTED BY TELEGRAM
1 REPAIRS ARE COMPLETE
1 REPAIR DEPOT & FROM BOARD ~
1 REBUILDS ARE COMPLETE
1 REBUILD DEPOT & FROM BOARD ~
1 QUIET DAY IN THE WAR
1 Poor to very bad.
1 Poor for attack.
1 Political storm when leader wasaccused of warcrime.
1 Police in dawn raid caught enemy spy in pop radio station !
1 Pointer control
1 Please note that whilst no two units can occupy the same board space
1 Please note that when an enemy HQ is captured the rebuild and repair units are
1 Please note that the abort facility is only provided so that errors in input
1 Please note that after firing, messages may be issued on this panel for other
1 PRESS SPACE OR FIRE TO CONTINUE
1 Overcast with rain.
1 Other variations of rules will change the gameplay in less predictable, more
1 Open country 1 2
1 Only light fighting
1 Only enemy units can move onto these spaces when capturing the HQ. Your own
1 One space within your country shows your national flag, this is your military
1 One of the unique features of TANKATTACK is the alliances which are formed
1 Obviously the front line is consolidatedby todays movements,
1 O H I J K L M N O@H@I@J@K@L@M@N@O`H`I`J`K`L`M`N`O
1 Note: An X in a column signifies that unit type may not move onto the
1 Note that during a player's turn they are assumed to have complete control of
1 No units may be placed in the demilitarised zone, on buildings, mountains,
1 Next you need to enter the strength of the units involved in the duel. This is
1 Next you must input the range between your unit and the enemy. Select the
1 New war rumours.Is to re-arm for a war of revenge ?
1 New military leadershave mobilised everyunit.The front zonesare ready for war!.
1 NO ACTIVE ENEMY UNITS
1 NEWS FLASH
1 NB. If no depots are free then any damaged units must be abandoned and removed
1 Most messages are issued in the form of telexes from HQ and are self-
1 Many guns were firedin the warzone today
1 Many soldiers are awarded medals forbravery in action
1 MOVEMENT IN PROGRESS
1 MEDIUM ARMOURED CAR REPAIRED
1 MEDIUM ARMOURED CAR COMMANDER
1 Light cloud cover.
1 Left O
1 L````x 0pp8 ,,,(,(((.
1 LIGHT ARMOURED CAR COMMANDER
1 JUST SOME SKIRMISHES
1 It is possible, during a prolonged war, that a player may temporarily have no
1 It is important, however, that all players understand the rule variations
1 Is there such a thing as truth in politics? Only you can decide but you would
1 In the case of unit destruction only rebuild facilities can be used if free.
1 In order to help you plan strategy for the next day a new edition of War News
1 In order to capture an enemy HQ, players must reach its location and then
1 In normal play the Exit icon is selected after all firing has been completed,
1 If your attacking unit has been destroyed in a fire duel and the rebuilding
1 If you make an error during input sequences on the Communication
1 If you are fighting more than one country you must first select the enemy
1 If the country is a partner in an alliance then an occupying unit must remain
1 If only two countries are selected then you will need to select the number of
1 If any obstruction crosses the line between these spaces then firing may not
1 If a unit is damaged and repair facilities are free then the option to place
1 If a player makes a mistake during country, strength or range input this may be
1 INCORRECT-RESELECT
1 Heroic tank battle by attacking forces.
1 Hello everyone yes its me from Xcel, im back and im writting in force again, you remember me dont you i did all those loaders for elite back in the good old days, any way keep hacking my games and listen to prince allot,bye bye. Stuart middleton and sue (the bodkins)
1 Heavy fog and rain.
1 Headquarters Enemy units only Enemy units only
1 Good planning and execution won the war for general.
1 Good for mobility.
1 Good for attack.
1 GENERAL CONDITIONS
1 G @ A B C D E F G@@@A@B@C@D@E@F@G`@`A`B`C`D`E`F`G
1 Furlough for many ofthe elite units!
1 Four players - One country each.
1 Forests 1 1
1 Following this eventCalderons leader metwith the dictator ofSarapan, and sarapanoffered all support.
1 First enter your unit's strength at the right of the panel and then ask the
1 Fire on HQ Tank firing on building icon
1 Fire on Enemy unit Tank firing on tank icon
1 Fire M
1 Fighting is several places was reported!
1 Factories and depotswere all blown up bythe invading forces.
1 FIRING IN PROGRESS
1 Exit (pass move to next player) Moving arrow icon
1 Entertainment troupesent to the front!
1 Elite units attackedin several locations
1 Elections postponed for ninety days in
1 Each unit must be positioned so that it points towards the enemy. This means
1 Each unit must be positioned so that it points towards the enemy. This
1 Each rebuilding yard is shared by two countries and when playing as an alliance
1 Each player selects a country. Two players become allies and the third
1 Each player selects a country and the single player commands the forces of two
1 Each player controls just one country's armoured division in alliance with the
1 Each fire duel takes place between two units. When you fire upon an enemy unit
1 Each fire duel can result in one of the following; a total miss, damage to
1 Each country's border is shown by a red line. Immediately within this boundary
1 Each country has two repair depots controlled by the computer program. If one
1 Each commander with units involved in the fire duel will be informed of the
1 Each armoured division comprises eight tanks and four armoured cars which are
1 During each turn you may fire from as many units as you wish but each unit may
1 Down A
1 DEPOTS-DESTROYED H.Q-DESTROYED
1 Created with Ramsoft MakeTZX5Instructions
1 Communications panel.
1 Clear sky.Sunshine.
1 Civilians on lootingrampage in capital city.
1 Changing this restriction to two or three days of occupation will make the game
1 Certain map features impose firing restrictions:
1 Certain map features are barriers to movement.
1 Calderonian
1 CONTROL KEY CARD
1 CDS Software, 1988
1 CAR UNITS MOVEMENT ORDERTANK UNITS TOTAL - STEPSUNIT REPAIR REBUILD FREE
1 CALDERONIAN
1 Buildings and mountains X X
1 Brisk fire was heardfrom the front today
1 Brave attack againstheroic defence units
1 Black market swoopthe police arrest twelve in
1 Before you are allowed to fire you must request movement orders for your units.
1 Before you are allowed to fire you must ask for movement orders. This is done
1 BATTLE REPORT
1 BATTLE DAMAGE REPORT
1 BATTLE CONDITIONS
1 Attempts to achieve peace failed again! The war goes on!
1 As units are destroyed and removed from play the computer keeps a record of numbers left and this is used to generate the reports in the status panel. If a player has no active units of a particular type this is indicated on the Input Strength screen by a change in the type number.
1 As the game progresses commanders will have units in the rebuilding yards and
1 As an example a Movement Order of seven moves might be divided as follows:
1 Armys advance sloweddown by refugees.
1 Armoured units moved: today.
1 Armoured elite unitsdominated the actionon the front today!
1 Armies reinforced by release of several units from repair.
1 Armies from # have completed theirdefences and are nowpreparing to attack the enemy fullscale!
1 Armania or Kazaidis fighting either Sarapan or Calderon. This game can be
1 Armania and Kazaldisjoined forces to tryto counter the enemythreats of invasion.
1 Armament industry in~ makes extraunit for the army!
1 Armament industries are working to full capacity on weapons,and heavy ammunition
1 Another tank moves 2 space 2 moves
1 An armoured car moves 4 spaces through open terrain 2 moves
1 An 'R' indicates that the only remaining unit of this type is in either rebuild
1 Although playing pieces are superficially similar, each different unit type
1 Allies never oppose each other but battle together against the other two
1 All politicians and top officials moved to command centres!
1 All at War Space
1 After the firing orders have been confirmed you can watch the duel from your
1 After the War News has been shown each player takes it in turn to move and
1 After continued attack on theirheadquarters,the armed forces of were finally beaten in days of armoured warfare !
1 After completing as many of your moves as you wish to use, you have the
1 Abort entry
1 Abort X
1 AS STATED IN REPORTS
1 ARMIES IN HEAVY FIRE
1 ACTIVE ICONS ANIMATED
1 A. & H. Andersson
1 A war of attrition between equalforces.Was the victory a fluke?
1 A unit from ~ was destroyed today.
1 A tank moves 3 spaces 3 moves
1 A single enemy unit may be the subject of fire from several units in the same
1 A new push expected?
1 A major battle ragedon the front today. Fierce combat duringtank onslaught todayA voilent offensive by tank units today which led to a totalbreakdown of all the
1 A major attack soon?
1 A change of tactics?
1 A MAJOR BATTLE TODAY
1 @ moved tanksinto strategic areasaround border zones,and the capital city
1 ?UUUUUUUUUUU
1 >>xppx>p||
1 8888888888888888
1 8.4 Other rule variations.
1 8.3 Firing out of forests, towns and villages.
1 8.2 Multiple offensive fire.
1 8.1 Occupation of HQ.
1 8. ADVANCED RULES.
1 7. NEWSPAPER -'WAR NEWS'.
1 6. WINNING THE GAME (Capturing an enemy HQ).
1 5.4 Repairing and rebuilding units.
1 5.3 Firing sequence.
1 5.2 Firing restrictions
1 5.1 Line of sight and range.
1 5. FIRING.
1 5 Main battle tanks (two projections) - three per division.
1 4. MOVEMENT
1 4 Medium battle tanks(one projection) - three per division
1 3.2 Starting the game.
1 3.1 Number of players.
1 3. SETTING UP TANKATTACK.
1 3 Light tanks (no projection) - two per division
1 2.4 Sequence of play.
1 2.3 Computer screen layout.
1 2.2 Playing pieces.
1 2.1 The Gameboard.
1 2. DESCRIPTION OF GAME CONTENTS.
1 2 Medium Armoured cars (one projection).
1 1. AIM OF THE GAME.
1 1 Light Armoured cars (no projections) and
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1 - Food rationing - Will bad weather damage the harvest?
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1 'Fire on HQ' icon can then be selected and after confirming the order the
1 'All at War' rapid selection
1 ''''''''''''''''
1 ' units destroyedin todays fighting.
1 ' units damaged today in combat.
1 ' g
1 %0000000000000000
1 ##########6
1 # powerful armies and tanks areready for battle.Thetank commanders waitfor attack commands!
1 "stop master tape, start copy tape and press any key"
1 "stop copy tape and start master tape. when loading is complete stop master tape,start copy tapeand press space to save"
1 "TANK CODE"
1 yyyyyyyyyyyyyyyyyy INTACT ~
1 xxxxxxxxxxx HQ DESTROYED ~
1 xxxxxxxxxDAY ORDER ~
1 xxxxxxxxxBATTLE SITUATION ~
1 in section 2.2.]
1 UNIT MOVEMENT ~
1 TROOPS ARE SECURING ENEMY ~
1 TANK CORPS
1 Sarapanese
1 SELECTION COMPLETE
1 SARAPANESE
1 REBUILDING UNITS FROM BOARD ~
1 RE-DEFINE KEYS
1 NO AVAILABLE UNITS
1 MEDIUM TANK COMMANDER
1 MEDIUM TANK
1 MEDIUM ARMOURED CAR REBUILT
1 MEDIUM ARMOUR CAR
1 MAIN BATTLE TANK COMMANDER
1 MAIN BATTLE TANK
1 LOAD PREVIOUS GAME
1 LIGHT TANK COMMANDER
1 LIGHT TANK
1 LIGHT ARMOURED CAR REPAIRED
1 LIGHT ARMOURED CAR REBUILT
1 LIGHT ARMOURED CAR
1 KAZALDIS
1 DEPOTS ~
1 Civilian riots in ~ . Rations are cut once more.
1 CALDERON
1 ANY xxxxxxxxxxx REPAIRING OR ~
1 ALL REPAIR DEPOTS OCCUPIED ~
1 ALL DEPOTS CAPTURED. REMOVE ~
1 1 2 3 4 5 5 4 3 2 1
1 THEN PRESS FIRE TO SAVE GAME
1 PRESS KEYS FOR
1 MAIN BATTLE TANK REPAIRED
1 MAIN BATTLE TANK REBUILT
1 LOADING PREVIOUSLY SAVED GAME
1 Kazaldian
1 KAZALDIAN
1 WEATHER REPORT
1 TOTAL VICTORY FOR ~ CEASE FIRE ON ALL FRONTS!
1 POLITICAL NEWS
1 ERROR IN LOADING, PRESS FIRE
1 BATTLE LOSSES
1 Armanian
1 ARMY MOBILITY
1 ARMANIAN
1 UNIT REQUESTS ORDERS ~
1 MEDIUM TANK REPAIRED
1 CONFIRM OR RETRACT ORDER
1 ATTACKING HQ
1 ARMISTICE ON ALL FRONTS SUSPENSION OF ALL HOSTILITIES After prolonged warfare between armed forces with equally good leadership, the war ground to a halt, due to lack of resources. NEW WAR RISK FROM RE-ARMAMENT AND ANIMOSITY BETWEEN COUNTRIES
1 nnnn HQ COMMAND ~
1 nnnn ~
1 MEDIUM TANK REBUILT
1 LIGHT TANK REPAIRED
1 LIGHT TANK REBUILT
1 COMMAND HEADQUATERS ~
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1 z { z { zyyyyy yyyy{zyyyy yyyyy{
1 REDEFINE KEYS (Y/N) K FOR KEMPSTON I FOR INTERFACE 2 RIGHT LEFT DOWN UP FIRE ALL AT WAR KEY SAVE GAME FROM WAR NEWS ABORT ENTRY
1 LOAD PREVIOUS GAME RE-DEFINE KEYS ARMANIA NEUTRAL SARAPAN NEUTRAL KAZALDIS NEUTRAL CALDERON NEUTRAL TANK CORPS ONE SELECTION COMPLETE
1 xxxxxxxxxxx ~
1 strategy was superior against their enemies indecision
1 TO DESTROY ~
1 BATTLE STRENGTH
1 PREPARE TAPE
1 MOVE UNIT 1 STEP OUT OF DEPOT
1 Dictatorand leaders visited troops at the front.
1